Technical Artist

Technical Artist

Full-Time 103500 - 126500 $ / year (est.) On-site
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At a Glance

  • Tasks: Create and optimise stunning real-time VFX systems for immersive experiences.
  • Company: Join a leading team in XR and real-time storytelling.
  • Benefits: Competitive pay, creative freedom, and collaboration with talented professionals.
  • Other info: Be part of a dynamic team pushing the boundaries of technology.
  • Why this job: Make a real impact in the exciting world of XR and immersive media.
  • Qualifications: Experience as a Senior Unity Technical Artist with strong VFX skills.

The predicted salary is between 103500 - 126500 $ per year.

  • What You’ll Be Doing
  • Build, optimise and ship real-time VFX systems including fire, embers/ash, liquids/gore, steam/mist, glass shards, and screen-portal transitions.
  • Implement VFX that integrate seamlessly with stereo media layers and alpha-card content, including multi-layer compositing in-engine.
  • Take full ownership of performance: GPU/CPU profiling, draw call and overdraw reduction, Shader optimisation, LODs and quality tiers.
  • Partner closely with engineering on the runtime delivery system, including Asset bundles, Timecode-driven triggers, and Spatial anchoring.
  • What We’re Looking For
  • Proven experience as a Senior Unity Technical Artist with shipped real-time VFX.
  • Strong knowledge of Unity (URP/HDRP desirable).
  • Advanced skills in Shader Graph and/or HLSL.
  • Hands-on experience with VFX Graph and Unity Particle System.
  • Confident with GPU profiling and performance optimisation.
  • Deep understanding of XR constraints and comfort considerations, including: Stereo readability, Depth cues, Occlusion, Passthrough blending
  • Bonus Points
  • Experience with stereo / immersive media pipelines, including alpha video, depth mattes and composited plates.
  • Knowledge of MR / passthrough blending techniques and lighting illusion tricks.
  • Background in high-end real-time visuals for XR, VR, MR or immersive installations.

Why Join?

  • Work at the cutting edge of XR and real-time immersive storytelling.
  • High impact role with real ownership and creative influence.
  • Collaborate with a multidisciplinary team pushing what’s possible in Unity-based XR.

If this role is of interest and you have the required skills and experience please contact Graham Walker on or apply with your CV

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Technical Artist employer: Salt

Join a dynamic Managed Services Provider that prioritises innovation and collaboration, offering a supportive work culture where your expertise in Microsoft Azure and cloud solutions will be valued. With a strong focus on employee growth, you'll have access to ongoing training and certification opportunities, allowing you to advance towards roles in Solution Architecture and Technical Leadership while working on impactful projects that transform customer IT environments. Located in a vibrant area, this role not only provides meaningful work but also fosters a community of like-minded professionals dedicated to excellence in technology.

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Contact Details:

Salt Recruitment Team

We think you need these skills to ace Technical Artist

Real-time VFX Systems
Unity (URP/HDRP)
Shader Graph
HLSL
VFX Graph
Unity Particle System
GPU Profiling