Technical Art Manager at Riot GamesAbout the role
This role is based in Sydney, where you will lead the technical art strategy for an unannounced R&D project. You will manage a team of technical artists while bridging the gap between engineering and creative departments to build efficient content pipelines.
Key facts
- Location: Sydney, Australia
- Engagement: Full-time
- Team: Technical Art, reporting to the Senior Manager, Technical Art
What you'll do
- Manage, mentor, and coach a team of technical artists.
- Collaborate with art, production, and engineering leads to define and implement workflow requirements.
- Maintain and document artist-facing tools and content pipelines to ensure they remain scalable and intuitive.
- Work with engineering to balance technical sustainability with artist usability.
- Optimize content creation pipelines to support parallel production streams.
- Identify workflow bottlenecks and build cross-disciplinary relationships to resolve them.
- Establish technical standards and team goals in partnership with leadership.
- Communicate project risks, constraints, and opportunities to stakeholders.
Requirements
- 6+ years of professional experience as a technical artist in the games industry or a related field.
- 2+ years of experience in a people management role leading technical artists or similar technical staff.
- Proficiency in Python and experience creating scalable artist tools and pipelines.
- Professional experience with Unreal Engine 5 and modern content creation workflows.
- Expertise in DCC tool development, specifically regarding Autodesk Maya and Substance Suite.
- Ability to translate artistic needs into technical solutions for multiple disciplines.
- Experience partnering with engineers to improve content creation efficiency.
Nice to have
- Experience designing pipeline architecture for large-scale content teams.
- Background in supporting character, animation, environment, audio, or VFX production.
- Experience with PySide or PyQt for UI development.
- Experience working on early-stage, R&D, or transitional game projects.
- Interest in the application of AI-assisted workflows for content production.
- Experience with Houdini, Blender, ZBrush, 3DS Max, or Photoshop.
Skills & tools
- Python
- Unreal Engine 5
- Autodesk Maya
- Substance Suite
Practical notes
- Benefits include open paid time off, paid parental leave for primary and secondary carers, and flexible work schedules.
- The company provides medical insurance for employees and dependents, an employee assistance program, a wellness fund, and donation matching.
- On-site perks include co-op gaming areas, a play fund, and office snacks.
Technical Art Manager employer: Riot Games
Riot Sydney is an exceptional employer that fosters a dynamic and inclusive work culture, where employees are empowered to contribute meaningfully to the gaming industry. With a strong focus on professional growth, Riot offers ample opportunities for career advancement and skill development, all while supporting a mission that prioritises player experience. Located in a vibrant city, the studio provides a collaborative environment that values creativity and innovation, making it an ideal place for those looking to make a significant impact in their roles.