Technical Art Manager

Technical Art Manager

Full-Time On-site
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Technical Art Manager at Riot GamesAbout the role

This role is based in Sydney, where you will lead the technical art strategy for an unannounced R&D project. You will manage a team of technical artists while bridging the gap between engineering and creative departments to build efficient content pipelines.

Key facts

  • Location: Sydney, Australia
  • Engagement: Full-time
  • Team: Technical Art, reporting to the Senior Manager, Technical Art

What you'll do

  • Manage, mentor, and coach a team of technical artists.
  • Collaborate with art, production, and engineering leads to define and implement workflow requirements.
  • Maintain and document artist-facing tools and content pipelines to ensure they remain scalable and intuitive.
  • Work with engineering to balance technical sustainability with artist usability.
  • Optimize content creation pipelines to support parallel production streams.
  • Identify workflow bottlenecks and build cross-disciplinary relationships to resolve them.
  • Establish technical standards and team goals in partnership with leadership.
  • Communicate project risks, constraints, and opportunities to stakeholders.

Requirements

  • 6+ years of professional experience as a technical artist in the games industry or a related field.
  • 2+ years of experience in a people management role leading technical artists or similar technical staff.
  • Proficiency in Python and experience creating scalable artist tools and pipelines.
  • Professional experience with Unreal Engine 5 and modern content creation workflows.
  • Expertise in DCC tool development, specifically regarding Autodesk Maya and Substance Suite.
  • Ability to translate artistic needs into technical solutions for multiple disciplines.
  • Experience partnering with engineers to improve content creation efficiency.

Nice to have

  • Experience designing pipeline architecture for large-scale content teams.
  • Background in supporting character, animation, environment, audio, or VFX production.
  • Experience with PySide or PyQt for UI development.
  • Experience working on early-stage, R&D, or transitional game projects.
  • Interest in the application of AI-assisted workflows for content production.
  • Experience with Houdini, Blender, ZBrush, 3DS Max, or Photoshop.

Skills & tools

  • Python
  • Unreal Engine 5
  • Autodesk Maya
  • Substance Suite

Practical notes

  • Benefits include open paid time off, paid parental leave for primary and secondary carers, and flexible work schedules.
  • The company provides medical insurance for employees and dependents, an employee assistance program, a wellness fund, and donation matching.
  • On-site perks include co-op gaming areas, a play fund, and office snacks.

Technical Art Manager employer: Riot Games

Riot Sydney is an exceptional employer that fosters a dynamic and inclusive work culture, where employees are empowered to contribute meaningfully to the gaming industry. With a strong focus on professional growth, Riot offers ample opportunities for career advancement and skill development, all while supporting a mission that prioritises player experience. Located in a vibrant city, the studio provides a collaborative environment that values creativity and innovation, making it an ideal place for those looking to make a significant impact in their roles.

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Contact Details:

Riot Games Recruitment Team