Unreal Engine Platform Architect in Sydney

Unreal Engine Platform Architect in Sydney

Sydney Full-Time 90000 - 110000 $ / year (est.) On-site
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At a Glance

  • Tasks: Lead technical direction for Unreal Engine projects and mentor fellow engineers.
  • Company: Join Riot Games, a leader in the gaming industry with a vibrant culture.
  • Benefits: Enjoy competitive pay, flexible work options, and opportunities for growth.
  • Other info: Dynamic team environment with exciting challenges and career advancement.
  • Why this job: Shape the future of gaming technology and make a real impact.
  • Qualifications: Strong C++ skills and experience with Unreal Engine required.

The predicted salary is between 90000 - 110000 $ per year.

Riot Games Sydney is seeking a Staff Software Engineer for the Unreal Ecosystem to drive the technical direction of the UnEco team and influence strategy across Riot. You will lead the breakdown of complex cross-team challenges, champion editor tooling, runtime infrastructure, and build systems, and mentor engineers to raise the bar in performance and reliability.

The role requires a strong background in C++, Unreal Engine, and platform thinking, with responsibilities spanning roadmaps and design.

Unreal Engine Platform Architect in Sydney employer: Riot Games

Riot Sydney is an exceptional employer that fosters a dynamic and inclusive work culture, where employees are empowered to contribute meaningfully to the gaming industry. With a strong focus on professional growth, Riot offers ample opportunities for career advancement and skill development, all while supporting a mission that prioritises player experience. Located in a vibrant city, the studio provides a collaborative environment that values creativity and innovation, making it an ideal place for those looking to make a significant impact in their roles.

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Contact Details:

Riot Games Recruitment Team

We think you need these skills to ace Unreal Engine Platform Architect in Sydney

C++
Unreal Engine
Platform Thinking
Technical Direction
Editor Tooling
Runtime Infrastructure
Build Systems