Programmer - Gameplay in Sydney

Programmer - Gameplay in Sydney

Sydney Full-Time 94500 - 115500 $ / year (est.) Hybrid
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At a Glance

  • Tasks: Join our team to shape and code exciting gameplay systems for an online FPS RPG.
  • Company: Reach Game Studios, a diverse and innovative game development studio in Sydney.
  • Benefits: Competitive contract pay with potential for full-time, plus remote work flexibility.
  • Other info: Great opportunity for career growth in a dynamic, supportive environment.
  • Why this job: Make your mark on an epic game while collaborating with passionate creators.
  • Qualifications: C++ experience and familiarity with Unreal Engine are essential.

The predicted salary is between 94500 - 115500 $ per year.

Reach Game Studios is looking for a talentedgameplay programmer (Unreal Engine)to join and lead the gameplayteam forthe studio's upcomingonline FPS RPG, GLORY.

Responsibilities

As a Gameplay Programmer you will be responsible for

  • Working with the Design Director to shape keygameplay systems (like inventory, combat, game modes, movement, abilities etc.) and implement them in code, ensuring they are secure and work with our backend systems.
  • Implement and document changes, patch notes for work assigned, etc.
  • Liaise with the design team to implement changes.
  • Work within a small multi-disciplined group on assigned, related and inter-dependant tasks.
  • Maintain technical documentation.
  • Work with the backend team to assist with implementation and ensuregame code is consistantandcompatible with backend systems.
  • Work within live and test realms toimplement (andpatch)game.
  • Design and implement tools that non-technical team members canuse to interfacewith design modules.

Requirements

For this role the ideal candidate will possess

  • A portfolio of prior work (AAA, independent, or Higher Education projects, etc) where the candidate has worked in a programming/engineering capacity.
  • C++ Experience a must.
  • Familiarity with the Unreal Engine, particularly the Kismet and Blueprint systems. preferred.
  • Excellent written and oral communication skills.
  • Excellent team-workingand leadership skills.
  • Familiar with FPS, RPG and MMO-like mechanics and an understanding of how these games function from a technical perspective.
  • A passion forhow games tick, particularlyshooters and RPGs.

Remuneration

The position is currently a contract royalty-based position, with view to full-time employment post-launch. Contract amount iscompetitive and negotiable.

Location

While weprioritize Australian/New Zealand applicants, we are a remote studio andconsider international applications.

Reach Game Studios Pty.

Ltd. is a game development studio based in Sydney, Australia.

Currently, the studio is working onaction FPSRPGGlory.

Reach Game Studios is a proudly diverse studio who value stafffrom all backgrounds and beliefs.

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Programmer - Gameplay in Sydney employer: Reach Game Studios Pty. Ltd.

Reach Game Studios is an exceptional employer, offering a dynamic and inclusive work culture that fosters creativity and collaboration among its diverse team. As a remote studio based in Sydney, we provide flexible working arrangements and opportunities for professional growth, allowing you to lead innovative gameplay projects while being part of a passionate community dedicated to crafting engaging gaming experiences. Join us to not only advance your career but also contribute to the exciting development of our upcoming online FPS RPG, GLORY.

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Contact Details:

Reach Game Studios Pty. Ltd. Recruitment Team

We think you need these skills to ace Programmer - Gameplay in Sydney

C++
Unreal Engine
Kismet
Blueprint
Gameplay Systems Design
Technical Documentation
Communication Skills