Senior Character Artist Vic/SA/Qld

Senior Character Artist Vic/SA/Qld

Full-Time 75600 - 92400 $ / year (est.) Remote
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At a Glance

  • Tasks: Create stunning character art for AAA games and collaborate with talented teams.
  • Company: Join a leading game studio known for its innovative projects and fun culture.
  • Benefits: Enjoy a competitive salary, hybrid work options, and opportunities for growth.
  • Other info: Be part of a dynamic team pushing the boundaries of game art production.
  • Why this job: Make your mark in the gaming industry by shaping iconic characters for top franchises.
  • Qualifications: Extensive experience in character art and proficiency in industry-standard 3D software.

The predicted salary is between 75600 - 92400 $ per year.

Company Description

We're constantly working with some of the world's largest Publishers and most popular AAA games. Here in Australia we have studios located in Adelaide, Brisbane and Melbourne and employ about two hundred of Australia's leading game professionals. Our studio brands operating under the Keywords Studios group are Tantalus Media (Vic, SA, Qld), and Liquid Development (Vic, SA, Qld).

This position is to be hired into the Liquid Development studio brand: Liquid Development. Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. Liquid Development is producing work at the forefront of modern game production, and the demand for our services continues to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands and Call of Duty franchises. Liquid Development expanded into Australia in 2026, and now consists of 30+ talented creatives across Australia. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely skilled team, to remain on the cutting edge of content creation. Liquid Development collaborates closely with Tantalus Media - together we create full scope projects for some of the biggest game publishers in the world.

These positions are preferably based in either Adelaide, Brisbane, or Melbourne. Other Australian cities will be considered as remote based.

Job Description

  • Character Creation
    • Contributing to the art vision for the Characters
    • Produce assets that align with the project's artistic direction and technical requirements.
    • Develop polished models, textures, shaders, and materials optimized for real-time game engines.
  • Collaboration & Production
    • Work closely with concept artists, designers, animators, and technical artists to translate concepts into final in-game assets.
    • Collaborate with cross-functional teams throughout the production pipeline to ensure artistic consistency and quality.
    • Participate in reviews, feedback sessions, and iterative development processes.
  • Technical Art & Optimisation
    • Ensure assets meet performance, memory, and platform-specific requirements across all gaming platforms.
    • Apply strong understanding of optimisation techniques.
    • Maintain consistency in quality while adhering to technical constraints and engine limitations.
  • Innovation & Continuous Improvement
    • Stay current with industry trends, emerging technologies, tools, and workflows.
    • Contribute ideas and improvements to pipelines and production processes.
    • Continuously push the visual quality and innovation of game art production.
  • Mentorship & Leadership
    • Provide guidance, mentorship, and constructive feedback to junior and mid-level artists.
    • Support collaboration across internal teams and external vendors to maintain consistent asset quality.
    • Contribute positively to team culture and artistic growth within the department.

Qualifications

  • Required Skills and experience
    • Extensive experience as a Character Artist within the video game industry, with a strong portfolio showcasing high-quality real-time game assets.
    • Strong understanding of industry-standard 3D software such as Autodesk Maya, Blender, 3ds Max, ZBrush, Substance Painter, and related tools.
    • Strong understanding of modelling, sculpting, UV mapping, texturing, anatomy, form, colour theory, and material creation.
    • Experience creating optimized assets for modern real-time game engines such as Unreal Engine or Unity.
    • Ability to work collaboratively within multidisciplinary teams, communicate ideas effectively, and incorporate feedback throughout production.
    • Knowledge of game development pipelines and the ability to adapt artistic styles to suit various game genres and target platforms.
  • Desirable skills and experience
    • Passion for gaming and a strong understanding of market trends, player expectations, and gaming cultures across PC, Console, and Nintendo platforms.
    • Experience successfully guiding and communicating with other art teams to ensure artistic vision and asset quality are maintained from concept through to final in-game implementation.

Additional Information

If you'd like to know more about Keywords Studios we recommend visiting our corporate site.

Senior Character Artist Vic/SA/Qld employer: Keywords Studios

At Liquid Development, we pride ourselves on fostering a fun and collaborative work environment where creativity thrives. With studios in Adelaide, Brisbane, and Melbourne, we offer our employees the chance to work on high-profile AAA titles while benefiting from continuous professional development and mentorship opportunities. Join us to be part of a dynamic team that is at the forefront of game production, pushing the boundaries of visual storytelling in an industry that values innovation and artistic excellence.

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Contact Details:

Keywords Studios Recruitment Team

We think you need these skills to ace Senior Character Artist Vic/SA/Qld

Character Creation
3D Modelling
Texturing
Sculpting
UV Mapping
Anatomy Knowledge
Colour Theory