Create stylised assets for GLITCH’s Unreal Engine 5 game based on an existing studio IP.
Location: Remote / Sydney or Melbourne, Australia — Eligibility to be confirmed. Full-time. The job board lists Remote, with Sydney and Melbourne as additional locations. Country eligibility is not specified; confirm your location with the studio.
What you will do
- Build characters, props and environments from blockout through textures and engine integration.
- Set up materials, collision and LODs in UE5.
- Collaborate on level layouts, meet performance budgets and support fellow artists.
What the studio is looking for
- Around five years in game art and a shipped title, supported by a strong stylised portfolio.
- Blender or Maya expertise, efficient topology and UVs, and practical UE5 experience.
- Ability to match established art direction and communicate fluently in English.
Source and dates
- Official source: glitch/19060b11-2e6f-483f-8b7e-d33d689eee2a.
- Employer publication date: October 30, 2026.
- Added to the source spreadsheet: October 30, 2026; this is separate from the employer publication date.
- Availability and details verified: October 31, 2026.
- No separate application deadline is displayed. Any AnimaWorker listing expiry is separate from the employer’s dates.
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GLITCH Productions — Senior 3D Artist (Games) — Remote / Sydney / Melbourne employer: Glitch Productions
At Glitch Productions, we pride ourselves on being an exceptional employer that fosters a vibrant and inclusive work culture in the heart of Parramatta. Our team enjoys competitive salaries, flexible work arrangements, and a casual environment where creativity thrives, alongside opportunities for professional growth and development. With regular team events, access to mental health support, and a commitment to innovation, we empower our employees to contribute their unique talents to create outstanding animated content.