Bring expressive characters to GLITCH’s Unreal Engine 5 game.
Location: Remote / Sydney or Melbourne, Australia — Eligibility to be confirmed. Full-time. Remote is listed alongside Sydney and Melbourne. No country eligibility list is provided; confirm the proposed working location with the studio.
What you will do
- Keyframe movement, reactions, actions and emotes for playable characters and NPCs.
- Integrate animations in UE5 and refine responsiveness with design and engineering.
- Contribute short cinematics and communicate rig requirements.
What the studio is looking for
- Around three years of game-animation experience and a shipped title; reel quality carries weight.
- Strong stylised acting, timing and posing skills in Maya.
- UE5 animation workflows, loops and transitions, plus fluent English.
Source and dates
- Official source: glitch/6469bae9-75f4-41e7-8aa7-7802478e5fff.
- Employer publication date: October 30, 2026.
- Added to the source spreadsheet: October 30, 2026; this is separate from the employer publication date.
- Availability and details verified: October 31, 2026.
- No separate application deadline is displayed. Any AnimaWorker listing expiry is separate from the employer’s dates.
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GLITCH Productions — Gameplay Animator — Remote / Sydney / Melbourne employer: Glitch Productions
At Glitch Productions, we pride ourselves on being an exceptional employer that fosters a vibrant and inclusive work culture in the heart of Parramatta. Our team enjoys competitive salaries, flexible work arrangements, and a casual environment where creativity thrives, alongside opportunities for professional growth and development. With regular team events, access to mental health support, and a commitment to innovation, we empower our employees to contribute their unique talents to create outstanding animated content.