Build expressive character rigs across GLITCH’s animated series and Unreal Engine 5 game.
Location: Remote / Sydney or Melbourne, Australia — Eligibility to be confirmed. Contractor role, with time split roughly evenly between series and game. Remote, Sydney and Melbourne are listed; country eligibility and contract duration are not specified.
What you will do
- Create Maya rigs for the series and engine-ready rigs for characters, NPCs and props.
- Develop appealing facial controls and deformation for exaggerated animation.
- Export rigs to UE5, resolve animator feedback and maintain production tools.
What the studio is looking for
- Around three years of professional rigging experience and a strong stylised rigging reel.
- Expert Maya rigging and skinning, Python tooling and hands-on UE5 integration.
- Independent organisation and fluent written and spoken English.
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GLITCH Productions — 3D Rigger — Remote / Sydney / Melbourne employer: Glitch Productions
At Glitch Productions, we pride ourselves on being an exceptional employer that fosters a vibrant and inclusive work culture in the heart of Parramatta. Our team enjoys competitive salaries, flexible work arrangements, and a casual environment where creativity thrives, alongside opportunities for professional growth and development. With regular team events, access to mental health support, and a commitment to innovation, we empower our employees to contribute their unique talents to create outstanding animated content.