Create high-end effects simulations for feature-animation projects with DNEG's ReDefine team in Sydney.
Location: Sydney, Australia. At least three office days are required; candidates elsewhere must relocate to Sydney. Contract type and duration are not stated. Vacancy ID: oej1AfwS.
What you will do
- Combine assets from build, layout and animation into particle, pyro, fluid, rigid-body and character-related simulations.
- Use Houdini, studio tools and Unreal Engine workflows to deliver production-ready effects.
What the studio is looking for
- High-end feature-animation FX experience and expert Houdini simulation skills.
- Python and VEX scripting, plus understanding of particle/voxel rendering and production pipelines.
- Houdini-Unreal integration experience; Maya, Linux/Unix and a generalist TD background are advantages.
Source and dates
- Official source: double-negative-visual-effects/job/oej1AfwS.
- Employer publication date: October 28, 2026.
- Added to the source spreadsheet: October 29, 2026; this is not the employer publication date.
- Availability and details verified: October 30, 2026.
- No separate employer application deadline is displayed in the reviewed source. Any AnimaWorker listing expiry is separate from the employer's dates.
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DNEG / ReDefine — Senior FX Artist — Sydney, Australia employer: DNEG / ReDefine
DNEG / ReDefine offers a dynamic work environment where creativity and technical expertise are highly valued. Employees have the opportunity to work on cutting-edge projects in visual effects for CG animated features, fostering professional growth and collaboration. The company emphasizes high-quality output and provides support for artists to excel in their roles.