VR Shooter Level Designer – Remote in Melbourne

VR Shooter Level Designer – Remote in Melbourne

Melbourne Full-Time 76500 - 93500 $ / year (est.) Remote
D

At a Glance

  • Tasks: Design immersive VR levels in Unreal Engine 5, from concept to final polish.
  • Company: Join Digital Lode, a creative studio pushing the boundaries of VR gaming.
  • Benefits: Enjoy a hybrid work setup, competitive pay, and opportunities for growth.
  • Other info: Collaborative team environment with a focus on innovation and creativity.
  • Why this job: Be part of an exciting VR project and shape the future of gaming.
  • Qualifications: Experience in level design and a passion for creating engaging gameplay.

The predicted salary is between 76500 - 93500 $ per year.

Digital Lode in Melbourne is seeking a Mid-Senior Level Designer to join Eye Spy, a VR shooter project.

You will craft immersive environments from greyboxes to final polish in Unreal Engine 5, collaborating with artists, programmers, and designers.

Based in Australia, you will work in a hybrid setup from Footscray or remotely, contributing to level pacing, enemy sightlines, and gameplay flow, with an emphasis on mobile VR constraints and performance.

#J-18808-Ljbffr

VR Shooter Level Designer – Remote in Melbourne employer: Digital Lode

At LODE, we pride ourselves on being an excellent employer by fostering a collaborative and creative work culture that empowers our team members to take ownership of their projects. Located in the vibrant Footscray area of Melbourne, we offer a hybrid work model that promotes work-life balance, alongside unique perks such as regular team celebrations and a supportive environment for professional growth. Join us to tackle cutting-edge VR design challenges while contributing to immersive experiences that captivate players.

D

Contact Details:

Digital Lode Recruitment Team

We think you need these skills to ace VR Shooter Level Designer – Remote in Melbourne

Level Design
Unreal Engine 5
VR Development
Environment Crafting
Collaboration
Gameplay Flow
Mobile VR Constraints