Senior Unity Engineer – Remote in Adelaide

Senior Unity Engineer – Remote in Adelaide

Adelaide Full-Time 90000 - 110000 $ / year (est.) Remote
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At a Glance

  • Tasks: Design and develop exciting new games using Unity and C#.
  • Company: Join SMG Studio, a leading game development company in Sydney.
  • Benefits: Enjoy remote work flexibility and a creative, feedback-driven culture.
  • Other info: Work on titles through 2028 with great career growth opportunities.
  • Why this job: Be part of innovative projects that shape the future of gaming.
  • Qualifications: Expertise in C# and Unity, with experience in multiplayer or performance optimisation.

The predicted salary is between 90000 - 110000 $ per year.

SMG Studio in Sydney is seeking an experienced Senior Developer to work on new titles through 2028.

You will push engine code, design robust gameplay architecture and collaborate with a creative team in a feedback-driven environment.

Proficiency in C# and Unity is essential, with a track record of shipped titles and experience in multiplayer or performance optimization a strong bonus.

Remote work is available from Australia-wide offices.

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Senior Unity Engineer – Remote in Adelaide employer: Dentsu (ANZ) Management Services Pty Ltd

Dentsu is an exceptional employer that fosters a dynamic and inclusive work culture in the heart of Sydney, offering Marketing Executives the chance to thrive in a fast-paced environment filled with diverse marketing disciplines. With generous benefits like flexible working arrangements, extensive annual leave, and dedicated volunteer opportunities, employees are empowered to grow both personally and professionally while contributing to meaningful progress for clients and society. Join a team that values innovation, collaboration, and sustainability, where your unique contributions are celebrated and encouraged.

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Contact Details:

Dentsu (ANZ) Management Services Pty Ltd Recruitment Team

We think you need these skills to ace Senior Unity Engineer – Remote in Adelaide

C#
Unity
Gameplay Architecture Design
Multiplayer Development
Performance Optimisation
Collaboration
Feedback-Driven Development