At a Glance
- Tasks: Tune audio systems for cutting-edge AR glasses and collaborate with a dynamic research team.
- Company: Join Meta, a leader in innovative technology and immersive experiences.
- Benefits: Competitive pay, flexible work options, and opportunities for professional growth.
- Other info: Hands-on role with exciting challenges and career advancement potential.
- Why this job: Be at the forefront of audio technology and shape the future of AR experiences.
- Qualifications: Experience in audio tuning and a passion for tech innovation.
The predicted salary is between 49500 - 60500 $ per year.
We are looking for a contingent Audio Render Tuning Engineer to support Meta's research AR glasses audio program.
This role focuses on render-path DSP tuning of the speaker system using Meta's internally-developed embedded audio processing framework and tuning tools.
The successful candidate will be hands‑on in the lab, working closely with the Research Audio team to deliver a tuned, shipping‑quality speaker experience.
Key Responsibilities
- Render DSP Tuning: Perform speaker render‑path tuning for research AR glasses using the company's internally-developed embedded audio DSP framework and associated MATLAB‑based tuning tools
- Tuning
Components: Design and apply equalization filters, tune dynamic range compression and limiter parameters to optimize loudness, dynamics, sound quality, and distortion across use cases (media, voice, speech) while preserving speaker integrity
- Speaker Characterization & Baseline
Measurement: Measure devices to establish baseline performance, collect frequency response, distortion (THD), and impedance data in anechoic or controlled acoustic environments
- Tuning Profile Management: Generate, compile, and validate tuning profiles via Meta's internal tuning toolchain for deployment to device firmware
- Collaboration with Cross‑Functional Teams: Work with hardware, firmware, algorithms, and research teams to align tuning with system‑level requirements
- Documentation: Maintain tuning documentation, test reports, and configuration records for each tuning iteration and release candidate
- Tool
Onboarding: Ramp up on Meta's internal audio DSP ecosystem including graphical pipeline editors, render tuning tools, and device control utilities with support from internal tooling teams
- Required Qualifications
- Prior experience performing audio systems render tuning for consumer electronics products (AR/VR glasses, hearables, headphones, wearables, telecom devices, smart speakers)
- Understanding of render DSP tuning approaches (EQ, DRC, limiting, speaker protection) and hands‑on experience performing tuning in a lab environment
- Experience with electroacoustic measurement tools (e. g. Audio Precision (APx series), Listen Sound Check, HEAD acoustics ACQUA) and measurement transducers
- Experience with MATLAB for audio signal processing, filter design, and tuning tool workflows
- Strong attention to detail and systematic approach to parameter optimization and documentation
- Ability to work independently on tuning tasks while collaborating with a broader audio engineering team
- Understanding of speaker protection algorithms (excursion limiting, thermal protection, brownout protection)
- Bachelor's degree in Electrical Engineering, Mechanical Engineering, Acoustics Engineering, or a related technical discipline
- Preferred Qualifications
- Experience with speaker integration and transducer‑level characterization (T/S parameters, Klippel, impedance, excursion)
- Exposure to DSP frameworks or audio middleware (Audio Weaver, Qualcomm QACT, or similar embedded audio toolchains)
- Experience with volume table tuning and perceptual loudness optimization
- Exposure to firmware‑level audio bring‑up or ADSP integration workflows
- Experience with capture‑path audio tuning including any of beamforming and spatial filtering, noise suppression, wind noise rejection, wake‑word/keyword detection and speech recognition testing, capture‑path gain staging and mic array calibration.
- Musthave
- Hands‑on DSP tuning on a speaker‑type device.
This is the single most important requirement.
Knowing about these algorithms or having tested them is not sufficient — the candidate must have personally performed the tuning.
- Audio DSP fundamentals.
Must understand what equalization, dynamic range compression, limiting, and speaker protection do, how they function, how they are used, and what the trade‑offs are.
- Ability to apply and tune existing algorithms on an audio system (an audio systems engineer profile). Writing algorithms from scratch is not required.
- Nice to have
- Direct AR/VR glasses or other head‑worn audio device experience.
- Transducer‑level characterization and speaker integration experience (T/S parameters, Klippel, impedance, excursion).
- Exposure to embedded audio middleware or firmware‑level audio bring‑up (Audio Weaver, Qualcomm QACT, ADSP integration).
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Audio Render Tuning Engineer in Redmond employer: BCforward
Join a pioneering team at the forefront of virtual and augmented reality, where innovation meets collaboration in a supportive and dynamic work culture. As a Machine Learning Engineer, you'll have the opportunity to work alongside world-class researchers and engineers, contributing to groundbreaking audio technologies that enhance human connection. With a strong emphasis on employee growth and ownership, this role offers a unique chance to thrive in an environment that embraces creativity and the challenges of cutting-edge research.