Audio Render Tuning Engineer in Redmond

Audio Render Tuning Engineer in Redmond

Redmond Full-Time 49500 - 60500 $ / year (est.) On-site
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At a Glance

  • Tasks: Tune audio systems for cutting-edge AR glasses and collaborate with a dynamic research team.
  • Company: Join Meta, a leader in innovative technology and immersive experiences.
  • Benefits: Competitive pay, flexible work options, and opportunities for professional growth.
  • Other info: Hands-on role with exciting challenges and career advancement potential.
  • Why this job: Be at the forefront of audio technology and shape the future of AR experiences.
  • Qualifications: Experience in audio tuning and a passion for tech innovation.

The predicted salary is between 49500 - 60500 $ per year.

We are looking for a contingent Audio Render Tuning Engineer to support Meta's research AR glasses audio program.

This role focuses on render-path DSP tuning of the speaker system using Meta's internally-developed embedded audio processing framework and tuning tools.

The successful candidate will be hands‑on in the lab, working closely with the Research Audio team to deliver a tuned, shipping‑quality speaker experience.

Key Responsibilities

  • Render DSP Tuning: Perform speaker render‑path tuning for research AR glasses using the company's internally-developed embedded audio DSP framework and associated MATLAB‑based tuning tools
  • Tuning

Components: Design and apply equalization filters, tune dynamic range compression and limiter parameters to optimize loudness, dynamics, sound quality, and distortion across use cases (media, voice, speech) while preserving speaker integrity

  • Speaker Characterization & Baseline

Measurement: Measure devices to establish baseline performance, collect frequency response, distortion (THD), and impedance data in anechoic or controlled acoustic environments

  • Tuning Profile Management: Generate, compile, and validate tuning profiles via Meta's internal tuning toolchain for deployment to device firmware
  • Collaboration with Cross‑Functional Teams: Work with hardware, firmware, algorithms, and research teams to align tuning with system‑level requirements
  • Documentation: Maintain tuning documentation, test reports, and configuration records for each tuning iteration and release candidate
  • Tool

Onboarding: Ramp up on Meta's internal audio DSP ecosystem including graphical pipeline editors, render tuning tools, and device control utilities with support from internal tooling teams

  • Required Qualifications
  • Prior experience performing audio systems render tuning for consumer electronics products (AR/VR glasses, hearables, headphones, wearables, telecom devices, smart speakers)
  • Understanding of render DSP tuning approaches (EQ, DRC, limiting, speaker protection) and hands‑on experience performing tuning in a lab environment
  • Experience with electroacoustic measurement tools (e. g. Audio Precision (APx series), Listen Sound Check, HEAD acoustics ACQUA) and measurement transducers
  • Experience with MATLAB for audio signal processing, filter design, and tuning tool workflows
  • Strong attention to detail and systematic approach to parameter optimization and documentation
  • Ability to work independently on tuning tasks while collaborating with a broader audio engineering team
  • Understanding of speaker protection algorithms (excursion limiting, thermal protection, brownout protection)
  • Bachelor's degree in Electrical Engineering, Mechanical Engineering, Acoustics Engineering, or a related technical discipline
  • Preferred Qualifications
  • Experience with speaker integration and transducer‑level characterization (T/S parameters, Klippel, impedance, excursion)
  • Exposure to DSP frameworks or audio middleware (Audio Weaver, Qualcomm QACT, or similar embedded audio toolchains)
  • Experience with volume table tuning and perceptual loudness optimization
  • Exposure to firmware‑level audio bring‑up or ADSP integration workflows
  • Experience with capture‑path audio tuning including any of beamforming and spatial filtering, noise suppression, wind noise rejection, wake‑word/keyword detection and speech recognition testing, capture‑path gain staging and mic array calibration.
  • Musthave
  • Hands‑on DSP tuning on a speaker‑type device.

This is the single most important requirement.

Knowing about these algorithms or having tested them is not sufficient — the candidate must have personally performed the tuning.

  • Audio DSP fundamentals.

Must understand what equalization, dynamic range compression, limiting, and speaker protection do, how they function, how they are used, and what the trade‑offs are.

  • Ability to apply and tune existing algorithms on an audio system (an audio systems engineer profile). Writing algorithms from scratch is not required.
  • Nice to have
  • Direct AR/VR glasses or other head‑worn audio device experience.
  • Transducer‑level characterization and speaker integration experience (T/S parameters, Klippel, impedance, excursion).
  • Exposure to embedded audio middleware or firmware‑level audio bring‑up (Audio Weaver, Qualcomm QACT, ADSP integration).
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Audio Render Tuning Engineer in Redmond employer: BCforward

Join a pioneering team at the forefront of virtual and augmented reality, where innovation meets collaboration in a supportive and dynamic work culture. As a Machine Learning Engineer, you'll have the opportunity to work alongside world-class researchers and engineers, contributing to groundbreaking audio technologies that enhance human connection. With a strong emphasis on employee growth and ownership, this role offers a unique chance to thrive in an environment that embraces creativity and the challenges of cutting-edge research.

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Contact Details:

BCforward Recruitment Team

We think you need these skills to ace Audio Render Tuning Engineer in Redmond

Audio DSP Tuning
MATLAB for Audio Signal Processing
Electroacoustic Measurement Tools
Speaker Characterization
Equalization Filters Design
Dynamic Range Compression Tuning
Speaker Protection Algorithms